mon

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Instructions:

During the collection phase:

  • MOVE with WASD / arrow keys
  • OPEN/CLOSE INVENTORY with E
  • (when over altar) OPEN/CLOSE ALTAR with E
  • COLLECT RED XP ORBS, BLUE TEACH MOVE ORBS, and MON EGGS
  • HATCH MON EGGS in INVENTORY
  • GIVE XP to MONS in INVENTORY
  • TEACH MONS DIFFERENT MOVES in INVENTORY
  • ADD MONS to MERGE in INVENTORY
  • MERGE MONS of COMPATIBLE TYPES in INVENTORY
  • SACRIFICE EXTRA MONS for XP at ALTAR

During the battle phase:

  • ATTACK the other players
  • When your MON faints, SELECT a new MON to send into battle
  • The last player with MONS remaining WINS

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Info:

  • You can only have six mons in your team for the battle. Sacrifice any extras in the altar for XP!
  • During the battle phase, a light will hover over the mon whose turn it is.
  • It is more efficient to give XP to the mon that you are sacrificing in the altar before you do the sacrifice.
  • In battle, the mons go in order of their speed
  • In battle, 1 point of defense will take off 1 point of the damage done by the attack, until the attack only does half as much damage as it originally would have.
  • They are fainting of course, and not dying. How dare you suggest that.

Compatible mon types:

  • Fire + Fire = Zargos (Fire)
  • Water + Water = Layfa (Water)
  • Nature + Nature = Beyones (Nature)
  • Wind + Wind = Kimpaseine (Wind)
  • Metal + Metal = Delta (Metal)
  • Earth + Earth = Coren (Earth)
  • Fire + Earth = Incinicoren (Fire-Earth)
  • Water + Wind = Adunera (Water-Wind)
  • Nature + Earth = Krys (Nature-Earth)

Certain move types deal extra damage to other types! Mons with two types never take extra damage.

TypeStrong AgainstWeak Against
FireNature, Metal
Water, Wind
WaterFire, MetalNature, Earth
NatureWater, WindFire, Metal
WindFire, EarthMetal, Nature
MetalNature, WindFire, Water
EarthWaterWind

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Current Version: V1.2


mon

Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorJuni
Made withUnity
ContentNo generative AI was used

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